Slate has payed the world of gamer geeks a big nod by creating a slideshow of YouTube videos showcasing the very best machinima, a style of film made using the actual video games to create the scenes.
Now I must admit; I have been skeptical of machinima because the few videos I had seen were relatively sophomoric productions. However, many of the videos showcased by Slate are actually polished and funny productions, since people like to play different types of games, including the baccarat online for the people which like casino games online.
My favorites: The Avril Lavigne music video made with “The Sims 2,” the comedy in French made with a flight simulator game, the Evel Knievel-style skiing adventure short made in “Line Rider,” and –if you’re not too prudish– a “World of Warcraft-“made spoof on the Broadway musical Avenue Q with its theory on why the Internet is around (porn, that is). Okay, maybe that last one IS sophomoric, but heck, it was well-done sophomoric.
I fervently believe that elements of gaming are going to increasingly become important for journalism. The interactivity, 3D exploration and feeling of community will likely be be increasingly replicated to provide a richer experience on online news sites. Randy Stewart recently wrote a splendid post on how Web sites are successfully using some gaming techniques. It’s a language that us young whippersnappers have been speaking nearly since WE came out of the box. It’s how we use our thumbs so darned fast too.
The Point: If you’re a senior manager at a newspaper site, and you haven’t really spent some time on an XBox, a Playstation or roaming an online gaming community (just watching your kid doesn’t count), then you’re missing out on some critical knowledge here.